object_link_boy
Limb Count (hex): 15
Display Lists: 94
Debug ROM Offsets: 00FDC000 - 01013800
OoT (U) 1.0 Offsets: 00F86000 - 00FBD800
Display List ID
> Equipment <
- Universally Sized
0x25218 = Left Silver (and Golden) Gauntlet (forearm piece)
0x252D8 = Left Silver Gauntlet (hand piece)
0x25438 = Left Golden Gauntlet (hand piece)
0x25598 = Right Silver (and Golden) Gauntlet (forearm piece)
0x25658 = Right Silver Gauntlet (hand piece)
0x257B8 = Right Golden Gauntlet (hand piece)
0x25918 = Left Iron Boot
0x25A60 = Right Iron Boot
0x25BA8 = Left Hover Boot
0x25DB0 = Right Hover Boot
- High Poly
0x20A78 = Hylian Shield + Sword + Sheath
0x20E70 = Hylian Shield + Sheath
0x211B8 = Mirror Shield + Sword + Sheath
0x216B0 = Mirror Shield + Sheath
0x21AA8 = Left Hand
0x21CE8 = Left Fist
0x21F78 = Left Fist + Master Sword
0x22498 = Right Hand
0x226E0 = Right Fist
0x22970 = Right Fist + Hylian Shield
0x22DA8 = Right Fist + Fairy Bow
0x23160 = Sword + Sheath
0x233E0 = Right First + Megaton Hammer
0x238C8 = Left Fist + Biggoron Sword (and Giant's Knife)
0x23D50 = Left Fist + Broken Giant's Knife
0x241C0 = Right Fist + Mirror Shield
0x24698 = Right Hand + Ocarina of Time
0x249D8 = Sheath
0x24B58 = Outstretched Left Hand (used for holding bottles)
0x24D70 = Right Fist + Hookshot/Longshot
- Low Poly
0x25FB8 = Hylian Shield + Sword + Sheath
0x262B8 = Hylian Shield + Sheath
0x264F0 = Mirror Shield + Sword + Sheath
0x26910 = Mirror Shield + Sheath
0x26C58 = Left Hand
0x26DF0 = Left Fist
0x27078 = Left Fist + Master Sword
0x274F8 = Right Hand
0x27690 = Right Fist
0x27918 = Right Fist + Hylian Shield
0x27B88 = Right Fist + Fairy Bow
0x27F00 = Sword + Sheath
0x28150 = Sheath
0x28288 = Left Fist + Megaton Hammer
0x286B8 = Left First + Biggoron Sword (and Giant's Knife)
0x28B40 = Right Fist + Mirror Shield
0x28F58 = Right Hand + Ocarina of Time
0x291E8 = Right Fist + Broken Giant's Knife
0x29600 = Outstretched Left Hand (holding bottle)
> Hierarchies (Link Parts) <
- High Poly
0x35330 = Waist
0x35678 = Left Thigh
0x358B0 = Left Shin
0x35B60 = Left Foot
0x35CB8 = Right Thigh
0x35EF0 = Right Shin
0x361A0 = Right Foot
0x362F8 = Shirt Collar
0x363B8 = Torso
0x365E8 = Head
0x36D30 = Hat Piece
0x36E58 = Left Shoulder
0x37018 = Left Forearm
0x37210 = Right Shoulder
0x373D8 = Right Forearm
- Low Poly
0x2F530 = Waist
0x2F7A0 = Left Thigh
0x2F9B8 = Left Shin
0x2FB80 = Left Foot
0x2FCA0 = Right Thigh
0x2FEC0 = Right Shin
0x30088 = Right Foot
0x301A8 = Shirt Collar
0x30250 = Torso
0x30400 = Head
0x309B0 = Hat Piece
0x30AA0 = Left Shoulder
0x30C48 = Left Forearm
0x30EF8 = Right Shoulder
0x310A0 = Right Forearm
> Other <
0x29918 = Left Forearm (for stringing arrow in Fairy Bow aiming mode)
0x29C20 = Left Hand (for stringing arrow in Fairy Bow aiming mode)
0x29FA0 = Right Forearm (for holding Hookshot/Longshot/Fairy Bow in Fairy Bow and Hookshot/Longshot aiming modes)
0x2A248 = Right Hand holding Fairy Bow (used in aiming mode for Fairy Bow)
0x2A738 = Right Hand holding Hookshot/Longshot (used in aiming mode for Hookshot/Longshot)
0x2AD58 = Bottle
0x2AFF0 = Hookshot Chains
0x2B108 = Bow String
0x2B288 = Hookshot Spike
0x2BA38 = Giant's Knife Blade (for when Giant's Knife breaks)
0x2CB78 = Hookshot/Longshot Aiming Reticule
Documentation by Flotonic. Note that Utility of Time doesn't always give the TRUE start to Display Lists, and that this list does give the true starts. Take that into account when using this list to modify object_link_boy in UoT.
Texture ID
*Texture
*Palette
*?
Bank 06 = In ZOBJ File
Offset: 0x000000
Bank: 06
Length: 0x0800 - Eyes (Looking Straight)
Offset: 0x000800
Bank: 06
Length: 0x0800 - Eyes (Half Closed)
Offset: 0x001000
Bank: 06
Length: 0x0800 - Eyes (Closed)
Offset: 0x001800
Bank: 06
Length: 0x0800 - Eyes (Looking Right)
Offset: 0x002000
Bank: 06
Length: 0x0800 - Eyes (Looking Left)
Offset: 0x002800
Bank: 06
Length: 0x0800 - Eyes (Surprised)
Offset: 0x003000
Bank: 06
Length: 0x0800 - Eyes (Looking Down)
Offset: 0x003800
Bank: 06
Length: 0x0800 - Eyes (Hurt)
Offset: 0x004000
Bank: 06
Length: 0x0400 - Mouth (Closed)
Offset: 0x004400
Bank: 06
Length: 0x0400 - Mouth (Slightly Open, Teeth)
Offset: 0x004800
Bank: 06
Length: 0x0400 - Mouth (Shout)
Offset: 0x004C00
Bank: 06
Length: 0x0400 - Mouth ("Item Get" Smile)
Offset: 0x005000
Bank: 06
Length: 0x0100 - Ear
Offset: 0x005100
Bank: 06
Length: 0x0100 - Nose
Offset: 0x005200
Bank: 06
Length: 0x0100 - Skin?
Offset: 0x005400 Bank: 06 Length: 0x0200
Offset: 0x005600
Bank: 06
Length: 0x0200 - Boot (Shin, Front)
Offset: 0x005800 Bank: 06 Length: 0x0200
Offset: 0x005A00 Bank: 06 Length: 0x0200
Offset: 0x005C00 Bank: 06 Length: 0x0200 (This palette is used by his eyes, as well as other stuff, but still.)
Offset: 0x006000
Bank: 06
Length: 0x0100 - Boot (Foot)
Offset: 0x006100
Bank: 06
Length: 0x0200 - Underwear (Arms and Legs)
Offset: 0x006300
Bank: 06
Length: 0x0200 - Boot (Shin, Back)
Offset: 0x006500
Bank: 06
Length: 0x0200 - Boot (Shin, Top)
Offset: 0x006700
Bank: 06
Length: 0x0800 - Tunic (Waist)
Offset: 0x006F00
Bank: 06
Length: 0x0080 - Belt Part
Offset: 0x006F80
Bank: 06
Length: 0x0200 - Belt Buckle
Offset: 0x007180
Bank: 06
Length: 0x0800 - ?
Offset: 0x007980
Bank: 06
Length: 0x0400 - Shirt
Offset: 0x007F80
Bank: 06
Length: 0x0400 - Gauntlet Leather (Forearm)
Offset: 0x009380
Bank: 06
Length: 0x0200 - Underwear (Chest)
Offset: 0x009580
Bank: 06
Length: 0x0400 - Tunic (Collar)
Offset: 0x009980
Bank: 06
Length: 0x0400 - Gauntlet Part
Offset: 0x009D80
Bank: 06
Length: 0x0800 - Gauntlet Part (Corner)
Offset: 0x00A580
Bank: 06
Length: 0x0100 - Hover Boot (Reflection?)
Offset: 0x00A680
Bank: 06
Length: 0x0800 - Hover Boot (Bottom)
Offset: 0x00AE80
Bank: 06
Length: 0x0400 - Hover Boot (Wing)
Offset: 0x00B280
Bank: 06
Length: 0x1000 - Mirror Shield (Bottom Design)
Offset: 0x00C280
Bank: 06
Length: 0x0800 - Mirror Shield (Top Design)
Offset: 0x00CA80
Bank: 06
Length: 0x0080 - Hookshot Metal
Offset: 0x00CB00
Bank: 06
Length: 0x0040 - Bow
Offset: 0x00CB40 Bank: 06 Length: 0x0200
Offset: 0x00CD48 Bank: 06 Length: 0x0200
Offset: 0x00CF50 Bank: 06 Length: 0x0100
Offset: 0x00D078 Bank: 06 Length: 0x0040
Offset: 0x00D0B8
Bank: 06
Length: 0x0100 - Master Sword (And Biggoron Sword) Handle
Offset: 0x00D1B8
Bank: 06
Length: 0x0100 - Iron Boot
Offset: 0x00D2B8
Bank: 06
Length: 0x0200 - Gauntlet Leather (Hand)
Offset: 0x00D4B8
Bank: 06
Length: 0x0080 - Leather (Could be for Gauntlet, looks like it's for the belt, though.)
Offset: 0x00D538
Bank: 06
Length: 0x0200 - Gauntlet Leather (Forearm and Hand)
Offset: 0x00D738
Bank: 06
Length: 0x0100 - Hand
Offset: 0x00D838
Bank: 06
Length: 0x0100 - First Finger and Thumb. (Fist)
Offset: 0x00D938
Bank: 06
Length: 0x0200 - Back of Hylian Shield
Offset: 0x00DB38
Bank: 06
Length: 0x0100 - Palm and Thumb (Fist)
Offset: 0x00DC38
Bank: 06
Length: 0x0400 - Sheath
Offset: 0x00E038
Bank: 06
Length: 0x0400 - Leather? (For Hookshot)
Offset: 0x00E438
Bank: 06
Length: 0x0400 - Master Sword Guard
Offset: 0x00E838
Bank: 06
Length: 0x0200 - Sheath Top
Offset: 0x00EA38
Bank: 06
Length: 0x0100 - Master Sword (And Biggoron Sword) "Gem"
Offset: 0x00EB38
Bank: 06
Length: 0x0080 - Wood? (For Hookshot)
Offset: 0x00EBB8
Bank: 06
Length: 0x0200 - Hookshot Chains
Offset: 0x00EDB8
Bank: 06
Length: 0x0200 - Underwear (Arms and Legs)
Offset: 0x02B338
Bank: 06
Length: 0x0400 - Hookshot Chain
Offset: 0x02BB18 Bank: 06
Length: 0x1000 - Hookshot Aiming Riticule